As you might have guessed from my last post, I have been on a bit of a Lovecraftian kick lately.
Maybe it’s because Autumn is coming up but I have been craving creepy content for a few weeks now. From binging horror flicks to trying to get my hands on anything Lovecraft related, I simply can’t get enough cosmic horror.
Which brings us on to our topic today, the official Call of Cthulhu video game. Or rather, the latest one.
I picked the game up during the summer sale but didn’t start playing it until this month. What a surprise to no one at this point.
Normally I don’t play a lot of horror games as they stress me out a lot. However, considering this is Call of Cthulhu, you kinda know going into this that no matter what you do it is very unlikely that you are getting out of this is one piece.
Oddly enough, this makes the game a lot less stressful but by no means less horrifying.
At the time of writing, I haven’t finished the game. But considering that I recently played the TTRPG, I wanted to talk about it and compare the two a bit.
You play as Private Investigator Pierce. You are hired by a greaving father to look into the mysterious circumstances surrounding the death of his daughter and her family. Pretty soon after stepping foot onto Darkwater Island, things take a turn for the worst.
Something evil lingers on the island, and it seems to have taken an interest in Pierce. What do the Islanders know? How is Pierce connected in all of this? What truly lies under the bleak waters?
Time for a little good old 1920s detective work.
The atmosphere is amazing in this game. You never feel truly safe. The music, the dialogue and the art style always keep you unsettled. I love it!
Pierce is a pretty interesting protagonist. He is the typical hardened veteran turned Private Investigator but like the island, there is more to him that lies under the surface.
In terms of mechanics of the video game, it is almost exactly like the TTRPG without turn orders. Including skills like spot hidden being very important and only being able to increase your Mythos stat via experiences rather than points gained from levelling up.
The video game adaptation truly does capture the spirit of the TTRPG. From a fair amount of choices to the growing sensation of dread the further into the game you go. Honestly, it’s impressive how they pulled it off.
I don’t have any real complaints. They did a great job, what else can I say?
If you are a fellow Lovecraftian lover like yours truly, I highly recommend the official Call of Cthulhu video game. It is a terrifying good (or should that be bad?) time.
Oh, just try not to go mad, alright?